Gestures I chose to use.
My work areas:
Adobe Premiere Pro - timeline and video compilation
3DS Max - creation space and render space
Adobe Photoshop - touch ups
I play this music with majority of my projects. This is the music from Two Steps From Hell and I guarantee you’ve heard it before - considering it’s used in the News, TV shows and multiple famous, big hit movies. What is it? It’s soundtrack music on an epic scale - Ranging from music to suit an all out war, to the sweetest of victories or to the bitter cold sadness that can surround someone in shadow. One piece made me feel the majestic and vastness that is of Space itself is the song, “Memories” from their album release “Dreams & Imaginations”. Best soundtrack music I have EVER heard, so I highly recommend it to any soundtrack fan.
Space…
That seemingly endless black abyss of constant wonder…
Full of stars, planets, life, matter, the unknown and everything beyond your wildest imagination…
What do you know of the Space that surrounds you?
How much do you even know of the galaxy you reside in?
What if you could see everything that is so far currently known to man?
A space you could interact with.
To be able to go on an adventure and learn about that space.
All of which is done on a screen…
Welcome to C.O.S.M.O.S., where YOU can Cross Outer Space Momentarily On Screen.
What is COSMOS you ask?
It’s an interactive media about Space designed for the Cube environment, consisting of touch screen technology.
So how does it work? Let’s find out!
This is the interface design of the Learn World HUD. What inspired my design with these was actually tumblr in their graphic design sense of clean and simple.
Documentaries I used for Inspiration. There was a few others…but reasons for not being able to post them are below.
Unfortunately, the BBC one “Everything and Nothing” got removed off Youtube due to copyright grounds. I was lucky enough to have downloaded it off there to still have a copy. It comes in two parts and each is 1hr 30mins long. I Highly recommend that one as it was my main source, but I have no way of showing it anymore. Here is the original link to it: http://www.youtube.com/watch?v=FXliM19h6YI
These inspired my ideas:
Angry birds game mechanic and Bow and Arrow for my Firing Mechanism.
Solar System maps and Galaxy maps for my own and style.
Introduction to Video – Title Page and name
Video commands – Step to step guide of action in project video
(Screen shows a wide space full of stationary spinning galaxies, while comets and other objects move across the screen. )
Step 1: User walks into room and faces screen.
-User walks in stage right
Step 2: User looks around and lightly touches screen.
- User gazes around screen space
- Decides to touch screen with their right-hand pointer finger
- A space rocket fires off at a slow space up the face of the screen
Step 3: They try again, but this time flicking along the screen. Repeat.
- User flicks screen, realising rocket is controlled by following mechanic.
- Tap (hold) > drag back > can rotate 360 degree’s around axis of initial touch > release rocket > longer the drag line. The faster it goes.
- User launches multiple rockets at different lengths, with both hands, multiple times in a row. Once they work it out, they have fun with it.
Step 4: After fun, user taps galaxy. Nothing happens, they tap a few times on same one.
- User realizes double tap mechanic. Double tap to select things.
(After a galaxy is selected, the effect of zooming into the galaxies contents is revealed. It leaves a solar system much like our own, of rotating planets all circling their sun’s axis point, while comets continue to move across the screen)
Step 5: User double taps comet, it stops.
- User double taps comet. It stop. Reveals: Direction arrow of travel, info about said comet in this particular galaxy and a rotation command hand image.
- User reads info, rotates comet and double taps to release, to which it now follows its new direction path.
Step 6: User selects a planet with double tap.
- Planet menu comes up. Writing on right side, with pics and a port of the planet on the left side.
- User can flicks the writing up to read it, like a website.
- User can double tap a pic, drag a pic around screen, enlarge, minimize, rotate and close.
- User can enlarge, minimize, rotate, flick and turn planet to day and night.
- User closes planet menu.
Step 7: Bottom right corner of each screen is a galazy icon map.
- User double taps galaxy icon. – zooms back out to original galazy map for them to explore other galaxies in our universe or nebulas etc.
Step 8: User walks away from screen.
Conclusional exit to Video – End Page and name. Thanks!
MOVEMENTS AND COMMANDS:
[Distant shot - user facing away]
1. User walks in stage left
2. User raises left arm
[Close up shot of just forearm and hand - user facing away]
3. User touches screen with index finger. Single tap touch.
[distant shot - user facing away] - screen zooms in
4. User raises right arm.
[Close up shot of just forearm and hand - user facing away]
5. user touches screen to fire rocket off to the right side of screen. Single tap, hold, drag bag, swing back forth and release command. Firing mechanic menu is seen here.
[Upon rocket release, it reverts to distant shot. Remains distant shot. - user facing away]
6. User repeats firing right arm mechanic, but aims at a planet. Hits planet.
7. Menu pops up where shuttle was fired from.
[Close up shot from chest - user facing camera]
8. User raises right arm, taps and hols to drag menu down to their chest. Does following.
9. User swipes up to read through writing. Right arm.
10. User swipes planet around. Left arm.
11. User single taps to turn day to night, to day again. left arm.
12. User rotates planet. Whole hand rotate mechanic. Right arm.
13. User expands planet out. Both arms. Index fingers.
14. User minimises planet in. Both arms. Index fingers
15. User taps and drags a photo out of info box. Right arm.
16. User closes planet menu box. Right arm.
[Close up shot from chest - user facing away]
17. User rotates photo. Whole hand rotate mechanic. Right arm.
18. User expands photo out. Both arms. Index fingers.
19. User minimises photo inwards. Both arms. Index fingers
[Distant shot - user facing away]
20. User closes photo.
21. User, fires rocket at comet. Comet deflects away off screen, it enters opposite to exit off screen.
22. User leans over to touch galaxy icon.
[Close up shot of just forearm and hand - user facing away]
23. Single tap of user touching icon.
[Distant shot. Screen zooms out to galaxy map. - user facing away]
24. User walks out stage right.
Why am I doing these basic actions instead of the top plan on the first page? I don’t have time, this shows the main features of the design. Straight to the point I say.
Problems I’ll face? Timing obviously, but mostly trying to match my filming to the footage I take at green screen. I don’t have time to film multiple sessions. So whatever I do, I’ll have to make do with it. At least mine is space related, so It’s easy to work my video around the green screen footage.
Rendering time will be a big problem. If I take too long with 3d or make it too complex, I’ll have to factor in rendering time, which could become a real problem.
What do I like? Love the firing mechanism. I would love to work at that idea more and perhaps expand on multiple similar elements to it, to make the project more interactive.
These are my working papers. While it’s messy, I write and compile my ideas on paper to work off of before initially starting my work. I will constantly alter them during the work as I discover that some things are and aren’t possible. There were several others, but unfortunately once my use for them is exhausted, I extinguish them. If i didn’t, I’d become a hoarder who lives in a fort of paper…I buy many reams a month.